100K+ Downloads on Google Play Store
The Spider-Man Swinging Mechanics Controller is a small project of mine where i tried to implement a comprehensive and realistic swinging mechanics system inspired by the iconic web-slinging abilities of Spider-Man.
An Educational video game which teaches kids math and strategy in a fun way
A Game inspired from the movie Train to Busan.
Multiplayer Robot Fighting Game developed using Photon unity networking(PUN) and PlayFab.
Sci-fi Multiplayer Hover car game using Unity Netcode, Relay and Lobby.
I have released some part of this game as open source. These systems/Modules can be used in any game for free. Please check out the GitHub Links
A system for simulating motion of thousands of planets which uses ECS, Job system and Burst Compiler to achieve a good frame rate even with thousands of planets present at a single time.
The "GeneratorWaveOnMesh" script is responsible for animating the mesh with waves. It can be attached to any mesh object in the scene, and provides customizable properties for wave amplitude, frequency, and speed.
Using a combination of noise functions and mesh manipulation, this project demonstrates how to create dynamic and varied terrain.
Powerful and flexible grid and snapping system for Unity that works on multiple platforms and is built using Unity's new input system.
A simple c# script that uses line renderer to draw line based on touch input.
This is a simple drone controller made in Unity that allows users to control a drone.
My First Mobile game.
Start with spaceship, and as you earns develop your spacecraft, you’ll graduate to commanding huge battleships and super heavy spaceships. Multiplayer mode also available.